Empire at War.net -> Factions -> Rebel Alliance
MISSION ONE | MISSION TWO | MISSION THREE | MISSION FOUR | MISSION FIVE | MISSION SIX
MISSION SEVEN | MISSION EIGHT | MISSION NINE | MISSION TEN | END CAMPAIGN
Mission Six: Highest Bidder
Objectives
- Build a fleet and escort Captain Antilles to Atzerri to recover the stolen data.
It's during this mission that your galactic map starts to get complicated. The Empire will quickly establish themselves throughout the southern end of the galaxy, leaving you with a mighty large number of planets to overtake before you can reach Atzerri. If you're going through methodically, which is probably a wise idea, start building up your fleet and try to establish yourself on Kashyyyk. No need to build a space station or large space fleet there, particularly; keep Kuat as your space headquarters, but build a shield generator and turbolasers on Kashyyyk, as well as perhaps a Light Factory. During ground battles, you'll have dozens of Wookiees on your side, so that should be enough to pound any enemy forces that attempt to attack you there.
From Kashyyyk, you'll probably want to take out Bothawui before heading down to Nal Hutta. The Empire can jump from Bothawui to Kashyyyk, so taking Nal Hutta first will open you to attack on three planets, which is difficult to defend against. Again, the process isn't horrifically complicated; take over a planet, by raiding it if necessary, then immediately build a shield generator and turbolasers, if you can afford them, and then probably a light factory would be best for at-risk planets. With these systems in place, you can often defend a planet with just three or four units, if properly managed in combat.
Anyway, the first few planets you want to take out are, in this order: Kashyyyk, Bothawui, Nal Hutta, Ryloth, and then Shola. Ryloth and Bothawui can be your impenetrable ground bases; if you build them up as outlined above, then you should be able to repel any ground assaults from the Empire. It won't matter if they park their fleets above the planet; just let them sit there and wait until you have a large enough fleet to take them down. As mentioned, they won't penetrate any further into your territory.
When you're ready to sweep out, build up your troops and start working your way through the rest of the available galaxy. It'd be best to control all available planets before hitting Atzerri with your fleet, obviously, but if you can smash their one or two large collections of ships, that should be a bit easier to manage, as they don't seem to be willing to rebuild them overmuch, leaving a bunch of relatively underdefended planets for you to autoresolve your way through.
Space Battle
After retrieving the data from the pirate ship, destroy the Interdictors to get the heck out of town.When you hit Atzerri space, you're going to find the pirate you're looking for...as well as a full Imperial fleet that has come along for the same little prize. They're going to have an Imperial-class Star Destroyer, as well as a couple of Victories, so this fight can be difficult, but it's not impossible, especially with the huge fleet you should have by now. If you bring along Marauders, you'll hopefully have a few of them, and they can actually do a surprisingly good job at weakening the ISD. If you have Y-Wings, they can also, of course, smash its shield generator and hangar to further dismantle its defenses before attacking it with your Frigates.
Your primary goal here, though, is to disable the pirate ship by attacking it, then getting the Sundered Heart on top of it before the Imperials can reach it. The ship can move in some odd ways, so be sure to quicksave your game before you really start pursuing it. The Imperials will be firing on it, as well, and if they disable it, you'll still be able to claim it for your own, so be sure to use Antilles' Boost Engine Power ability to get on top of it before they reach it.
When the coast is relatively clear, bring in any reinforcements you need to finish off the Star Destroyers, then go after the Interdictors which are preventing you from entering hyperspace. Polishing them off will complete the mission.


