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MISSION ONE | MISSION TWO | MISSION THREE | MISSION FOUR | MISSION FIVE | MISSION SIX
MISSION SEVEN | MISSION EIGHT | MISSION NINE | MISSION TEN | END CAMPAIGN
Mission Two: Theft of the X-Wing
Objectives
- Take a ground assault force to Fresia and steal the X-Wing prototypes.
- Ground Battle: Escort the pilots to the X-Wings.
- At least one pilot must survive.
- Destroy the Power Generator.
Not much changes on the galactic map between the previous mission and this one, but you can take over Wayland, and probably Korriban as well, if you haven't already. When you're ready to move out to Fresia, though, build up another stack of ground units and move them over there. No need to bring C3PO along this time. Since there aren't any space units in orbit around Fresia, however, bring along some Y-Wings to take advantage of their bombing run capabilities during ground battles.
When you hit the ground, you'll find that you have a maximum unit capacity of five units, not including the small squad of pilots that you're given control of. Your ultimate goal here is to reach the X-Wings on the eastern edge of the map, and bring at least one of the pilots to them so that you can steal the fighters and finally have a ship capable of taking on the dreaded TIE Fighter. Unfortunately, the X-Wings are guarded by Turbolaser Batteries, which will rip apart your T-2Bs if they get too close. To eliminate that threat, you'll have to deal with the main generator, which supplies power to the turbolasers.
There's an easy way to do this, and a hard way. The easy way is to bring down a lot of units at your initial starting point, including more T-2B's. When you've hit the population cap, and have waited for a bombing run to become available, you can easily take out the power generator by selecting a single T-2B and running it quickly up the western part of the map, past the second reinforcement point, and up near the generator. In order to call in a bombing run, you have to be able to actually see your target, so if you get the T-2B next to the power generator, you'll be able to bring down your Y-Wings. The T-2B will be destroyed, of course, but it'll be worth it. With the generators destroyed, you can move the rest of your troops up to the northeast, keeping the pilots protected, then eventually moving them into the X-Wing pen and taking them out.
Alternately, if you can't drop any bombs, then you'll have to take your troops up the western side of the map, avoiding the turbolasers, and then take over the reinforcement point before slogging your way through the enemy base and destroying everything you see.
Regardless, when you reach the X-Wings, you'll learn of anti-air turrets popping up all over the place. The four nearest the X-Wings will be destroyed easily, assuming you still have enough units alive, but the four in the center of the map are going to be more difficult to take out. If you do have bombing runs, the easiest way to hit them is to just drop a bombing run right on top of them. They are anti-air turrets, so they'll shoot down your Y-Wings, but they won't be able to stop the bombs from falling, and at least a couple of the turrets will get taken out. If you can defend your position long enough to wait for another bombing run, then that should finish them off and win the mission for you.


