Empire at War.net -> Factions -> Rebel Alliance
MISSION ONE | MISSION TWO | MISSION THREE | MISSION FOUR | MISSION FIVE | MISSION SIX
MISSION SEVEN | MISSION EIGHT | MISSION NINE | MISSION TEN | END CAMPAIGN
Mission Eleven: The Defense of Mon Calamari
Objectives
- Defeat the Imperial Fleet before it reaches Mon Calamari.
With over half the galaxy in your possession, the game becomes a bit more open at this point, with a long line of planets available for attack by the Empire. Instead of going after any of the obvious weak points, though, they're going to go straight for the main prize and push through your huge line to get to Mon Calamari. They'll be bringing a large fleet of ships (around 45 units worth, on medium difficulty) from Coruscant to try and retake the fish-people. If you've conquered all possible systems before this mission unlocks more of them, they'll likely head straight to Corellia with the fleet.
Luckily for you, Commander Ackbar and four Mon Calamari Cruisers will spawn at Mon Calamari a few moments after you get this mission. If you move them to Corellia as soon as they appear, they should get there before the Imperial fleet moves in, which will be helpful, since the Imperial fleet will have a few Imperial-class Star Destroyers along for the ride.
Beyond that, this is a fairly straightforward fight; they'll come, you'll beat them, you win the mission. If you have a large enough fleet, this shouldn't be a problem; if not, you might have to hold back and wait for them to get closer to Mon Calamari before engaging them.
Mission Twelve: The Final Battle
- Confront the Death Star in a tactical battle that includes Red Squadron. If Red Squadron survives the battle, Luke can destroy the Death Star and win the game.
Soon after defeating the fleet, you'll suffer a large setback, as Alderaan is destroyed by the Death Star. (This is apparently done automatically, but if you have a fleet there, that might force you into a fight.) There's not much you can do about, so say goodbye to Bail Organa. The Death Star will then likely immediately head for Kuat and blow it up as well. For us, at least, it paused at Kuat long enough for us to get the mission update listed above before continuing on its path to the south along the trade routes.
You can't destroy it, initially, making for some annoyingly unskippable battles as it attacks your systems with space stations in orbit around them. Instead, bring your entire fleet up to Kessel and wait there until Mon Mothma talks about "our valiant pilots" and notes the reappearance of Han Solo. At this point, both Han Solo and Red Squadron will appear at Yavin IV. Bring them into your fleet at Kessel, or wherever it is, and set off after the Death Star. Red Squadron has to be in your fleet in order to destroy the Death Star; if you engage it without that particular unit, you can still "win" the space battles, but it will always destroy the planets underneath regardless. Note that if you attack the Death Star at a system it's already blown up, it will automatically spawn a level-five space station and a small fleet, even though it appears all by itself on the galactic map.
Anyway, the whole event is somewhat anticlimactic in the end: all you need to do to destroy the Death Star is win a tactical battle at the system it's at while Red Squadron is in your fleet. If you have a 200-unit size fleet, then your victory is all but assured; just attack the Death Star at a system it's just destroyed, keep Red Squadron away from all of the enemies, and keep bringing in Mon Calamari Star Cruisers until you've destroyed the enemy space station and all of the ships. The Death Star, oddly enough, isn't accompanied by a large fleet, so you won't have to destroy a billion Star Destroyers to blow it up. (But then again, Tarkin is pretty cocky in general, so supposedly he didn't see the need.) When you win a fight around the Death Star, and Red Squadron survives, then the Death Star will automatically be destroyed, and you win the game. Hooray!



