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MISSION ONE | MISSION TWO | MISSION THREE | MISSION FOUR | MISSION FIVE | MISSION SIX
MISSION SEVEN | MISSION EIGHT | MISSION NINE | MISSION TEN | END CAMPAIGN

Mission One: Interpreting The Network

Objectives
  • Take R2-D2 with a ground force to Wayland and have him steal codes from the Imperial Network.

Now that you're on the Galactic Map, feel free to consolidate your systems and build up your forces a bit. You're still in the technological Stone Age compared to where you'll eventually wind up being, but at least Yavin can construct T-2B vehicles for you, and if you upgrade your systems to level two starbases, you'll be able to build more Corellian Corvettes. Kuat should hopefully be almost undefended (scout it with C-3PO before moving there), so if you build some troops to attack the ground forces there, you should be able to add it to your stash of planets before you even head out to Wayland.

When you're ready to complete your mission, though, bring a large stack of ground forces to Wayland, including C-3PO, and land them.


Be sure to protect C-3PO from enemy fire while he and R2 are accessing the network.

Luckily for you, you're going to have a large population cap on Wayland; ten full units. Use the space to bring down a roughly equal number of T-2B's, Infantry units, and Plex Soldiers; you're going to need all of them to win. The easiest way to proceed will be to make separate groups for each type of unit. You can do this by selecting all of your T-2B's, for instance by double-clicking on one of them, and then typing CTRL-1 to assign them all to first squad. Repeat this with the other unit types by hitting CTRL-2, CTRL-3, and use CTRL-4 for C-3PO and R2D2. With these commands inputted, you'll be able to hit the 1, 2, 3, or 4 keys to quickly switch between unit types.

Move your T-2B's up the forest passage and destroy the turret there, but keep your Plex Soldiers at hand to let them deal with the AT-ST's that are residing in the main enemy base. You can clear out the base pretty easily, but just make sure that your T-2B's lead the charge; there's an anti-infantry turret in the base that will rip through your troops if you get them too close to it.

When you've cleared out the base, be sure to head to the east a bit and destroy the other anti-infantry turret there. You can build your own turrets on these spots by moving one of your infantry units near it, then right-clicking on the buildpad when you've taken control of it. Try building anti-vehicle turrets on the pads to the south and the east; the one in the middle of the base should probably be either a Bacta Tank or a repair arm for your T-2B's.

When R2 and C3PO move towards the uplink station and start working on changing the codes, the Imperials will land more units and attack, first from the south, then from the west, then from the southeast. With your speedy T-2B's, you shouldn't have a problem intercepting their attacks and rebuffing them; just be sure to manage your units. Keep your Plex Soldiers firing on the AT-ST's and your infantry units focused on the Stormtroopers.

The last wave of enemies will feature some TIE Maulers, which move quickly and which can self-destruct, so try to park a few Plex Soldiers near C3PO before the last wave commences. If you can blow up the units before they reach C3PO, then you won't have to worry about the damage from their self-destruction.

When all of the units are dead, you've won! Get C3PO and R2D2 back to your landing zone, you'll take off again, with your mission accomplished







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