EaW.net forums Official Lucasarts website Official Developers website

Empire at War.net -> Factions -> Galactic Empire

MISSION 1 | MISSION TWO | MISSION THREE | MISSION FOUR | MISSION FIVE | MISSION SIX |
MISSION SEVEN | MISSION EIGHT | MISSION NINE | MISSION TEN | END CAMPAIGN

Mission Eight: The Traitorous Moff

Objectives
  • Locate and defeat Moff Kalast.
  • Space Battle: Destroy all Rebel ships and space stations.
  • Find and defeat Moff Kalast.

Moff Kalast is apparently responsible for giving over the Imperial secrets to the Rebellion - it's time to make him pay. He's located down at Atzerri, near Bestine and Bespin, but he has a rather sizable fleet to work with, so you probably won't want to just march in and attack him. Build up your own fleet while parking them at Bestine, and be sure that the neighboring systems all have garrisons; Kalast can and will land small groups of troops, bypassing your fleets, if you leave them undefended.

Space Battle

When you reach Atzerri, you'll find an unpleasant surprise: Kalast is in possession of an Imperial Star Destroyer. Luckily for you, he'll jump out of the system as soon as the battle begins, leaving his Rebel allies to be slaughtered. Yup, sounds like an Imperial officer to us...

Anyway, when you begin your fight, you're going to find that there are plenty of ships to destroy. You can expect around 25 Corellian Corvettes and/or Gunship, five Nebulon-B Frigates, 10 missile ships, and a host of X-wing and Y-wing squadrons; they won't all appear at once, of course, but will continually regenerate any ships that are lost.

Unfortunately, there's a huge asteroid field between your starting position and the enemy space station. If you don't want your capital ships to take damage, you'll have to kind of scoot around to the south and do an end-around to bypass the asteroids. This can take a while, and at least one of your capital ships will get tagged by the Ion Cannon on the surface and get left behind. You can try to charge through the asteroids, if you wish, but you'll be damaged, as mentioned.


If you can sneak around to the rear of the enemy space station, you can deploy ships into this little gap.

When you're in position to the south of the space station, it might be worth your while to concentrate your firepower on the space station's hangar bay; otherwise, it'll keep spitting out Y-Wings and X-Wings until well into the battle. Other than that, this is pretty much just a brute-force battle; you'll have to continually summon in Acclamators and Victories to wear down the huge number of Corellian ships that the rebels put up against you. If you want to launch a little surprise attack, scout out the northeastern corner of the map, near where the Rebel shuttles are likely going to hide. There's a small section of the map that's available for reinforcements, if you can get your eyes on it (or ping it with a TIE Scout). Sending a Victory into the rear of the enemy forces will help draw their fire away from the main portion of your fleet, and will likely let you take out a couple of their missile ships before they have a chance to react.

Galactic Map

When you finish off the Rebels, send troops down to pacify Azterri and take it over. Moff Kalast will have headed straight for Coruscant, surprisingly enough, and will bring a small Rebel fleet with him. (His choice of system may shift if you have ships in orbit around Coruscant.) To counteract his hyperspacical ways, though, you'll be provided with an Inderdictor Cruiser. Add it to your fleet and attack!

During your combat with Moff Kalast, use the Interdictor's ability to generate a gravity well; this will prevent Kalast's ISD from jumping into hyperspace. Of course, you'll have to protect your Interdictor during this combat; if it gets destroyed, there won't be anything to prevent Kalast from blasting his way out of Dodge. As soon as combat starts, activate the gravity well, then move your other capital ships forward a bit to ensure that they're in front of the Interdictor.

From there, this is a pretty straightforward combat. The ISD obviously has more firepower than any of your ships, but you're going to win when you knock its health down low enough, so the rest of the Rebel forces don't really matter all that much. Focus your firepower on Kalast, get his shields low, then go to work on his systems until you finally win the battle.





©2005-2007 Lucasarts Fan Network l Empireatwar.net is in no way owned, managed or operated by LucasArts, Lucasfilm Ltd, Lucas Online or Petroglyph Games.
Star Wars: Empire at War
is a registered trademark of Lucasarts Entertainment
Official Petroglyph site Submit YOUR screenshots EaW Zone Legacy of War Empire at War Nexus Petroden Petrolution.net EaWHQ.de Unofficial Petroglyph fan forums Empire-at-war.com Empire at War Heaven Game Replays.org | Empire at war
Home
About EaW
About FoC
FORUMS
About Petroglyph
About Lucasarts
Game FAQ's
Strategy Guides
Factions
Galactic Empire
- Space Units
- Land Units
- Structures
- Heroes
-
Tech Tree
Rebel Alliance
Zann Consortium
Non-Faction
Downloads
Community Area
LFN Network

Petroglyph Game Days